A downloadable game

Submission for the

RMN 2026 A New Start Event!
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Dewdrop.
That’s the only thing you remember: your name. It’s confusing, but no matter how long you spend trying to recall, nothing else comes to mind. Supposedly, you’re a reincarnation of the Water Deity and your task is to roam around the world and awaken the other elemental deities and restore balance to the world.
Still… There’s something in the back of your mind that’s bothering you. If only you could place your finger on why.
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The story follows the adventures of the newly awakened Dewdrop, the currently reincarnated Water Deity(?). Join Dewdrop as they journey through a world that's coming to grips with the effects of the Great Flood, and seek out the other Elemental Deities to restore balance to the world. On your journey, you'll be joined by the Wind Deity, Dumnorix, the Fire Deity, Yolotl, and the Earth Deity, Nari.
Your journey will take you through the four elemental temples as you awake each Deity from their slumber, and along the way, you'll have to fend off the wave of monsters that have been on the rise since the passing of the Flood. Discover the history behind the Flood, potentially discover the source of it all, and perhaps even create the world anew?
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Special thanks to my cohorts, without whom this project would've been impossible:

FarisFlowers, who wrote the game description above for our project's RPG Maker.net page along with multiple contributions to the game's design and writing

Boris, who designed the game's characters/enemies and drew the art used for each

StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDelphy
GenreRole Playing
TagsFantasy, Furry, No AI, Pixel Art, RPG Maker
ContentNo generative AI was used

Download

Download
Dewdrop.rar 513 MB

Comments

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(+1)

I am unaware of "development version", but it seems in the second stage at least two enemies have attacks that cause issues. I currently lack the time to verify if it something with my system in particular.

Nice game either way by what i have seen.

Thanks for the heads up!

The game's current version is essentially a "version 0": there'd actually had some issues with certain enemy attacks acting oddly during testing, but I was hoping those had all been fixed... sucks to hear that wasn't the case but the feedback on it is appreciated. Will have to see if we can recreate the issue during a playthrough and pinpoint what's causing it.

(1 edit)

many thanks. As far i have seen it seems to be attacks that try to apply an "effect" on the player other than basic "X" up and "X" down. (Confusion, for example?) Something about the "Maximum call stack size exceeded" and it seems to have to do with something called "YEP" in the file.